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Alec Worley interviewed

Last month Alec Worley launched our latest 2000 AD tie-in series with his new eNovella Judge Anderson Rookie: Heartbreaker, a brand new prose title which saw us taking readers back to veteran Psi-Judge

AB: SO WHAT’S ‘JUDGE ANDERSON: HEARTBREAKER’ ABOUT?

AW: Like the Dredd: Year Zero books, this is set during the character’s first year after graduation. So at this point Anderson is still fresh out of the Academy of Law and getting to grips with life on the streets. You don’t need to know anything at all about Anderson’s history from the comics or even the movie. You can just dive right in and meet her for the first time.

Anyway, about the story: Anderson is on the trail of a telepathic killer who has been selecting victims via ‘Meet Market’, Mega-City One’s premier dating agency – a sort of cross between eHarmony and eBay. Anderson has to go undercover and bring the murderer to justice before the citizens attending the upcoming Valentine’s Parade find themselves smitten with something even deadlier than love.

AB: WHY DID YOU CHOOSE TO WRITE ANDERSON INSTEAD OF DREDD?

AW: Anderson’s one of my favourite 2000 AD characters. She’s just awesome. In those early stories she’s so full of life, such a perfect foil for Dredd. I just really, really wanted to write her. But also, prose is perfect for getting inside a character’s head and I think the effectiveness of Dredd’s character lies, for the most part, in you not being allowed inside.
With this story, I know a lot of readers will be coming to it from having watched Anderson in the 2012 Dredd movie, so I wanted to apply that grimy procedural feel to the world of the comics in which this is set. But I also wanted to make Anderson more sure of herself than she was in the movie and show what she’s made of right from the beginning. This may be her first year on the street, but she’s no pushover. I really wanted to emphasise her strength, smarts and determination as someone who’s survived 15 gruelling years of life-or-death Judicial training. Despite her ‘rookie’ status, she doesn’t need to prove herself to anybody. She’s a Judge!

I’m fascinated by the idea of what it might be like to be psychic. Make that character a cop and you can really go to town. This is a woman who can literally hear what people are thinking. How does that work exactly? What does it feel like? How would that affect you as a person and your view of everyone around you? When I was pitching ideas, I found this article I’d read about online dating and got imagining about how you could take that to an extreme in the crazy world of Mega-City One. Straight away that suggested all these cool conflicts and ideas about how people relate to each other. A psychic like Anderson was perfect for that setting. I’m not sure I could imagine Dredd going undercover at dating agency!

AB: DREDD IS A NOTORIOUSLY TOUGH CHARACTER TO WRITE. WHAT WERE THE CHALLENGES OF WRITING ANDERSON? HOW DO THEY DIFFER?

AW: Dredd needs more contrast, I think. You have to have these contrasting supporting characters or else place Dredd in situations that bring out just how much of a badass he is. Let’s face it, all Judges are hard-as-nails law-machines, dedicated to nailing perps, so Dredd stories have to dramatise just how dedicated and ruthless Dredd is compared to everyone else in the Department. Anderson is more human, more volatile and unpredictable, and as soon as I started writing her I realised that I had to come up with a very specific way in which she perceives the world.

The fact that she’s psychic also makes her a nightmare to deal with when it comes to plotting. This is another way in which magic and the supernatural can poison a story if you’re not careful. Scenes often rely on characters withholding information from each other, so Anderson has the potential to kill a scene stone-dead the minute she walks into it. If Anderson was the detective in, say, Chinatown or Silence Of The Lambs, the movie would be over within ten minutes. And this story had to be a whodunit, which presented so many difficulties when it came to breaking down the story. I can see now why so many of Anderson’s adventures in the comics tend to be action-adventure or psychedelic supernatural stuff where her psi-talents have less opportunity to directly impact the story.

AB: THE SCENES WHERE YOU’RE DESCRIBING HER READING PEOPLE’S MINDS, RETRIEVING THEIR MEMORIES AND SO ON, WORK REALLY WELL. HOW DID YOU COME UP WITH THEM? WAS THERE A LOT OF RESEARCH INVOLVED IN THE BOOK OVERALL?

AW: Loads. I read a lot on neurology and dug out of lot of New Scientist articles about how the brain works, how memories work and wotnot. Of course, there’s a lot of poetic license, and I used it really as a starting point. The thing is you have to articulate all this stuff. When you have Anderson reading people’s minds or engaging in psychic duals in the comics you can have all that wonderful Boo Cook-style phantasmagoria. You know, brain-waves radiating off her, weird images bursting from her head, all that stuff. But how do you express that in prose? Unless you can describe exactly what she’s going through, a psychic dual ends up more like a staring contest! Plus, there’s different kinds of psychic in the Dreddworld – telepaths who can hear thoughts, empaths who can feel feelings, and so on – so different psychics perceive things in different ways.
I was also reading a lot of non-fiction about police tactics and procedure, including David Simon’s Homicide, which is just amazing, beautifully written and full of detail. Reading this stuff I was thinking about how a psychic would read that room or conduct that field interview.

I think real world details have become increasingly important in Dredd. It’s a series that’s become steadily rationalised over the years, which has probably got a lot to do with the aging readership. But it’s a very tricky balance trying to bring a sort of adult rationality to something that was dreamed up for the amusement of little boys in the ‘70s. I think ‘realistic’ and ‘believable’ are two different things, but, for me, you can make a story both if you just see the world through the character’s eyes, which is an even more interesting proposition with a character like Anderson as she’s seeing the world through everyone else’s eyes too.

AB: THE FIGHT SCENES IN THIS REALLY STOOD OUT. I’M NOT SURE WE’VE EVER SEEN ANDERSON GET QUITE SO HANDS ON IN THE COMICS…

AW: Again, I wanted to bring in the grittiness of the movie. In the comics, I guess all these sort of kickboxing moves look pretty cool, but I wanted the fights in my story to be more real-world. All this came about just by thinking through who she was, thinking through the way cops and marines fight. It’s all elbows and chokeholds and it’s over in seconds. Plus, I’d just seen the Gina Curano movie Haywire and loved it. But you can’t put that sort of technical fighting in 2000 AD as it eats up too many panels. So again, prose proved ideal. My best friend does MMA. He’s also a massive geek. I showed him a picture of Olivia Thirlby and asked him if a woman of that build and height take out a room full of guys if she knew what she was doing. ‘Absolutely,’ he said and spent the rest of the evening showing me exactly how. I tried to get as much ferocity in there as I could without it getting too technical. It’s also less about how she looks and more about what she can do.

AB: TO SUM UP, WHAT’S YOUR TAKE ON ANDERSON?

AW: I see Anderson as someone who – despite the Academy’s efforts to drill all these things out of her – is cheeky, hip and full of wisecracks and often struggles to keep her thoughts to herself. She can also be laid back to point of being cocky. She’s changed an awful lot since she first appeared in 2000 AD, but I’ve always seen her as someone who believes the city is worth fighting for and not just out of a robotic sense of duty like Dredd, but genuine compassion. She’s a brilliant character and I think she’s a terrific entry-point into the world of Judge Dredd.

***

Mega-City One, 2100 AD. Psi-Judge Cassandra Anderson’s first year on the streets as a full-Eagle Judge.

After a string of apparently random, deadly assaults by customers at Meet Market – Mega-City One’s biggest, trashiest dating agency – Anderson is convinced a telepathic killer is to blame. Putting her career on the line, the newly-trained Psi-Judge goes undercover to bring the murderer to justice.

She’ll have to act fast. Mega-City One’s annual huge, riotous Valentine’s Day Parade is fast approaching, and the killer has a particularly grand gesture

Heartbreaker is out now on the kindle (UK | US) and via our DRM-free eBook store.

About the author: Alec Worley was a projectionist and a film critic before completing his Future Shock apprenticeship for 2000 AD and creating two original series: werewolf apocalypse saga Age Of The Wolf (with Jon Davis-Hunt) and ‘spookpunk’ adventure comedy Dandridge (with Warren Pleece). He’s also written Judge Dredd, Robo-Hunter, Tharg’s 3rillers and Tales From The Black Museum.

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Gillian Murray Kendall in interview

Gillian Murray Kendall interviewed!

Debuting in summer 2014 The Garden of Darkness is the beatiful new YA novel from Shakespearean expert Gillian Murray Kendall. We caught up with the author ahead of her BEA signing to get the scoop behind this summer’s hot new title.

It seems fair to say that, both as an academic and now here in The Garden of Darkness, you are somewhat of an expert in post-apocalyptic literature. What is it in particular that draws you to this genre?
I’m drawn to post-apocalyptic fiction because it offers a fantasy of survival against terrible odds, a fantasy of being able to start over – and maybe this time get it right. My students and I have a penchant for the cozy catastrophe – like John Wyndham’s The Day of the Triffids or Pat Frank’s Alas, Babylon, in which a small group of survivors band together to cobble a lost world back into existence. These books often, like Shakespearean comedies, end in marriage (or the equivalent). But the more intellectual and harder journeys are undertaken by loners – as in Riddley Walker by Russell Hoban, and Dog Stars by Peter Heller. In Riddley Walker even language, 2,000 years after the apocalyptic moment, has been shaped and degraded by time and event, and we are in a world where puppet shows morph the political scene. Riddley Walker himself, seer and outcast, takes us on a hallucinatory journey in a world in the iron age but on the cusp of the age of gunpowder, where people dig in the muck for metal left behind by the past. It rains a lot. The book is a hard book. A painful book. One that brings us close to the face of darkness. The Road, however, is the darkest post-apocalyptic novel of our generation, and one that does not offer hope, but only brilliant language to set off a world where the biosphere is dead.

We’ve heard a rumour that you are keen gardener; how important was the role of nature when creating the world found in The Garden of Darkness?
I’m an ardent gardener of flowers, but my flowers are rather like the characters in The Garden of Darkness; they struggle desperately to survive. Certainly, however, the natural world is a theme in my book. In Jack London’s The Scarlet Plague (1912), I was struck by his descriptions of a lush nature – mussels as big as your head, abundant crabs – and I loved the idea of the resiliency of nature. In The Garden of Darkness, which my editor, Jon Oliver, once called “apocalyptic pastoral” I think of nature almost as another character – another survivor, but one that, with human beings largely out of the picture, quickly flourishes.

The Garden of Darkness has a very large and diverse ‘cast’ of characters, but we were particularly interested in your exploration of both gender and social stereotypes in the main characters of Claire and Jem. How important do you think confronting traditional stereotypes in YA literature is and what affect do you see this having in the wider genre community?
Gender and social stereotypes annoy me, although they are hard to break. Before the advent of SitkaAZ13, the plague in The Garden of Darkness, Clare and Jem are part of the gender-typing machine. As a cheerleader, Clare, who is so much more than a stereotype, is hemmed in by her ability to do back-flips. Jem, as a chess player, has always had to fight the nerd stereotype. In the new world, however, all bets are off. Clare and Jem must find their unencumbered selves. In so doing, they are able, finally, to find each other. YA fiction can and should have an enormous effect on social stereotypes—YA fiction can make it cool not to be cool. One of my favourite moments in TGOD is when Jem is butchering a moose, and Clare is silently wishing a few of the football players (who found chess club members nerds) could see it. And Clare, when she is attacked later in the book, overcomes her assailant with no help from Jem. Clare and Jem don’t have the luxury of allowing their lives to be passively dictated by stereotype. And this turns out to be a good thing.

Unsurprisingly for a Professor of English Literature, there are a lot of literary references throughout The Garden of Darkness – were there any books or authors in particular that you found you drew inspiration from when you were writing the novel?
As I wrote TGOD, a song from Shakespeare’s Twelfth Night (sung by Feste, the Fool) kept running through my head. The first stanza ends “Journeys end in lovers meeting, / Every wise man’s son doth know,” and the second stanza is

What is love? ‘Tis not hereafter;
Present mirth hath present laughter;
What’s to come is still unsure.
In delay there lies no plenty.
Then come and kiss me, sweet and twenty;
Youth’s a stuff will not endure. (2.3.44-52)

I quote a little bit of the song in TGOD. A carpe diem poem seems suitable for a post-apocalyptic novel. I also thought a lot about Jefferson Airplane’s “White Rabbit” (does anyone remember the group Jefferson Airplane?) and Alice’s Adventures in Wonderland. Writing is a little bit like falling down a rabbit hole.

Without wanting to give too much away, as well as the more classical references (Shakespeare, Carroll and Tennyson, to name but a few) there also seemed to be a lot of small nods to some of the current themes in YA literature and culture – are there any authors currently writing in this genre that you are particularly excited about?
In Katniss Everdeen, Suzanne Collins has a nurturing action heroine who can take care of herself, but who can take care of others too. That’s exciting.

You’re going to be signing at Book Expo America on Saturday May 31st – apart from yourself, of course – who are you most excited about seeing at the show?
I saw that John Green, author of Looking for Alaska, Paper Towns and The Fault is in Our Stars will be at the BEA. I’d love to meet him. Perhaps we will get stuck in an elevator for an hour, and I will overcome my shyness enough to talk about writing – about realism – about his thoughts on post-apocalyptic fiction – about when the darn elevator is going to be fixed.

Finally, if you had to sum up The Garden of Darkness in five words (they don’t have to be connected!) what would they be?
Plague. Survival. Betrayal. Friendship. Love.

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Journal of the Plague Year: Adrian Tchaikovsky interview

Hello again friends, and welcome back to final part of our Journal of the Plague Year interview series. I’m sure you all know the drill by now, but just in case you ended up here by taking a wrong turn somewhere between google and facebook (we’ve all been there, don’t worry – you’re safe now) please do pull up a chair and catch up with part one and two in series first. We’ll give you a moment, there’s no rush.

All good? Fantastic, then let me pass you on to the more than capable hands of Abaddon editor David Moore and Adrian Tchaikovsky, author of the The Bloody Deluge.

DM: Eastern Europe is an area not well represented in English-language fiction. What does the region have to offer to English readers?

AT: Eastern Europe (or, from the Polish perspective, Central Europe) is a cornucopia of history that simply doesn’t filter much into English sensibilities. There are centuries of struggle and tragedy and heroic incident east of where the Iron Curtain once stood that people in the West simply don’t hear about, unless they’ve read Michener or Zamoyski, say. And some of it is frankly a gift for a writer of speculative fiction. The siege of Jasna Gora during the original Deluge – the Swedish invasion of Poland – is like something out of David Gemmell – the single monastery holding out against the invading army until the people rise up and drive them out – ok, that is a massively simplified summary, but still. And in Russia, of course, you’ve got Alexander Nevsky and his fight against the Teutonic Knights – the battle on the ice, all of that. For a writer, there is an enormous store of material there waiting to be tapped, that is going to be unfamiliar and fresh to most English-language readers.

DM: Faith versus scepticism is a big theme in your story, represented at the extremes by Rev. Calumn and Dr. Weber and by more moderate voices among the inmates at Jasna Góra. Is this an important subject for you? Where do you stand?

AT: Is it an important subject for me? I guess I would be very happy to live in a world where faith wasn’t a constant source of global friction, but that’s not going to happen any time soon. In Deluge I’ve tried to provide a range of possibilities rather than casting the debate in black and white. Calumn is a TV evangelist, an opportunist fopr whom religion is a way of holding on to power and influence, both before and after the fall, and needless to say he’s not a very nice man. Abbot Leszek is more complex, and I can’t really say too much about him without spoilers, but he’s certainly not an unblemished soul by any means. Emil Weber, though… I mean, to a certain extent, Weber is a Dawkins-style figure. He is an atheist who sees the rational world being overtaken by a new wave of religious extremism in the wake of the plague. He has the good of humanity at heart, but he has no compromise in him, so he is constantly striking sparks from anyone who disagrees with him. And he’s right. Weber is absolutely right in his concerns about the way the future could go, and I think in his position I would have exactly the same fears – of a new dark age of ignorance – I just wouldn’t necessarily have the utter – and sometimes insufferable – courage of my convictions in the way that he does.

DM: Katy Lewkowitz is an awesome hero, at a time when female characterisation is very much a hot topic in genre. What makes a good female hero? What do you look for?

AT: What makes a good female hero: depth, strengths, weaknesses, moments of testing, doubts, triumphs and failures. And being female. For a male hero, the same, but substitute “male” for that last. I write a lot of female protagonists, which at base I think is probably a reaction to fantasy fiction having a preponderance of male protagonists, because I’m awkward like that. I probably write about heroic insect-characters for the same reason. I have seen various pros and cons advanced for male or female protagonists, and mostly these get mired very quickly in gender stereotyping. I don’t think there’s any barrier to having female characters – heroes, villains or spear-carriers – especially in fantasy where the author controls so many more of the variables. Once you’ve uncoupled yourself from that standard image of the hero as automatically male (white, able, cis, etc.), it allows for much more diverse writing – and I don’t mean diverse in a ‘politically correct’ sort of a way, just diverse. As a writer, there’s never a downside to having more options.

DM: You’re best known as a fantasy author. What was it like, writing in the post-apocalypse genre?

AT: Challenging. I’m very used to playing in a world where I get to call all the shots. Suddenly I’m writing in the real world, even if it’s a real world that’s gone completely to hell. There are all sorts of pre-set constants I’ve got to work with. I had to scrabble around for material on Jasna Gora, for example, to get the physical layout as accurate as I could (and I’m sure that people will find stuff that’s wrong anyway, and then I’ll never hear the end of it) – and that’s harder than you’d think because most of what people write about it focuses on small details – particular relics and treasures – rather than giving you a wargames-ready battle map. I also spent far too long with Google Earth working out roadmaps and routes over the German-Polish border.

DM: And was this your first work in a shared world? What are the pitfalls?

AT: Well, I got a good brief and a chance to ready some of the earlier novels, and I think that gave me a sufficient mental toolkit to approach the series. Also, of course, one of the reasons I took the action to Poland was that nobody else had been there, so I had a freer hand than if I’d wanted to set things in the US or the UK. From the brief, I saw that there was an existing mention of right-wing extremism erupting in Germany, but no hard details, and so I took that and ran with it, hopefully in a direction other than the obvious.

In Adrian Tchaikovsky’s The Bloody Deluge, Katy Lewlowitz and her friend and old tutor Dr. Emil Weber, fleeing the depredations of the so-called New Teutonic Order, take refuge among the strangely anachronistic survivors at the monastery of Jasna Góra in Western Poland. A battle of faith ensues, that could decide the future of humankind…

The Bloody Deluge is the third novella in the coming post-apocalyptic omnibus collection Journal of the Plague Year out 3rd July 2014 (UK) and 12th August 2014 (US).

Order: UK | US | DRM-free

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Journal of the Plague Year: C. B. Harvey interview

Hello and welcome back to the second instalment of our three part interview series with the great minds of the Journal of the Plague Year. Without further ado let’s pass on to series editor David Moore and author of Dead Kelly C. B Harvey.

DM: What made you decide to set your novella in Australia?

CH: I guess the main reason was that I lived in Australia for a year and a half in an absolutely amazing place called the City of the Blue Mountains, just up from Sydney (I known, it sounds like something out of Tolkien). My wife got a job in Sydney and we shipped our two kids out there, plus all our stuff because we weren’t sure how long we were going to be there. So one minute we’re in Lewisham, south London, living the urban life, the next we’re gallivanting around this absolutely breath-taking scenery on the edge of an Australian national park. We spent the first month being terrified of the flora and fauna, which is compulsory for all wimpy British people upon arrival.

While I was there I got talking to some friends about Ned Kelly, a figure who’s interested me for a long time. There’s a Wild West and steampunk vibe to Ned Kelly that fascinates me. The Afterblight novels are pretty globe-trotting so I thought why not pitch something to David Moore that’s set in Australia. The novella takes place in Melbourne as I wanted to acknowledge its connection to Ned Kelly’s mythology. But beyond the armour and the similar sounding name the connection to Ned Kelly’s story pretty much stops there.

DM: Is this your first post-apocalyptic story? What was it like working in the genre?

CH: Yes, this is the first time I’ve written anything in a post-apocalyptic setting. The hard part was anticipating which things would fall apart and which things would stay the same, and how quickly that would happen. Dead Kelly is set fairly soon after The Cull has happened, so while some things have decayed others are pretty familiar. In fact, that was the vibe I went for throughout the novella. Having never lived through an apocalypse, I’m guessing that it would be fairly surreal, so I snuck in a few strange juxtapositions to hopefully give that feeling of unease to the story.

DM: Dead Kelly is a classic revenge drama; McGuire really doesn’t have any higher purpose (or redeeming features!). How do you feel modern audiences respond to this style of story?

CH: McGuire is quite clearly psychotic, but he does have a motivation. He’s the ultimate Darwinian. He believes in himself and only himself, and he’ll make sure he survives at any cost whatsoever by killing anyone who might possibly have wronged him. And to him surviving means not just him surviving, but his legacy too. When I was writing it a certain high-profile politician had died and I was interested in the way in which this individual’s legacy was stage-managed in order that certain narratives could dominate, and others could be excluded.

Personally I really admire stories in which we’re forced to empathise with the villain or anti-hero. I think a lot of us do: I can think of quite a few contemporary examples where that’s the case. There isn’t really a heroic character in this story, but then I’m not sure a post-apocalyptic world would really need (another) hero. At the risk of sounding like Tina Turner in shoulder pads.

DM: The novella’s more than a little reminiscent of the “Ozsploitation” genre of the ’80s. Are you a fan?

CH: Given my previous comment you might have guessed I’m a huge Mad Max fan. My older brother and sister were totally obsessed by the films and that was a massive influence on me growing up (not that I was allowed to watch it at the time, you understand – I would have been far too young and that would have been very wrong). In fact, Jon Oliver name-checks Mad Max 2 at the beginning of the America Afterblight omnibus, so it’s not just me it’s influenced. Can’t wait to see what they’ve done in terms of the new film and game, by the way.

DM: You’re SFX Magazine’s first Pulp Idol alumnus. How’s that affected your life?

CH: Massively. It led to me getting my first licensed commission, a Doctor Who short story for one of Big Finish’s licensed anthologies (thank you Joe Lidster and Ian Farrington) which in turn led to a variety of other commissions. Plus, winning something like that gives you an enormous boost of confidence which, let’s face it, writers can always do with. I also work part-time as a university academic and publish a lot of stuff about pulp fantasy and shared worlds – winning Pulp Idol and the commissions that came subsequently have all fed into that.

DM: This isn’t your first experience working in a shared world. How does working within the Afterblight world compare with the tie-in fiction you’ve done?

CH: When I got the commission I did momentarily freeze and think lawks, look at whose footsteps I’m following in: Scott Andrews, Simon Spurrier, Rebecca Levene, Jasper Bark, Al Ewing, Paul Kane… I mean, that’s a pretty impressive group of wordsmiths. But once you’ve got over that nerve-juddering feeling of intimidation, you get to see the advantages. One is that the Afterblight world has been very carefully carved by these people, and that a lot of the key details are in place. Sure, they take the world in very different directions, but the building blocks are there.

At the same time, I had a lot of flexibility with Dead Kelly, more than I’ve had with the various licenses I’ve worked on. While the jumping-off point is the same – The Cull – my story is set in a geographically distant location. So early on in the story’s chronology there are some sly references to the same phenomena that have occurred in some of the other stories, because early on the Internet, the global media would still have been functioning, so I thought there would inevitably be parallels with what was happening elsewhere on the planet. But quite soon we’re on our own merry, murderous path.

Dead Kelly is the second novella in the coming post-apocalyptic omnibus collection Journal of the Plague Year out 3rd July 2014 (UK) and 12th August 2014 (US).

Order: UK | US | DRM-free eBook

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Journal of the Plague Year: Malcolm Cross

Over the next three days Team Abaddon will be picking the brains of the three authors contributing to Journal of the Plague Year with questions courtesy of Abaddon editor extraordinaire David Moore.

Taking “one small step” for author-kind and first up in the firing line we have Orbital Decay’s Malcolm Cross; over to you David and Malcolm.

DM: So, space: pretty fucking terrifying, judging by Orbital Decay. We’re guessing that must have been a sobering bit of research?

MC: Space is terrifying. It’s one of the relatively few environments in which humanity has no business being. We can climb mountains unaided, we can free-dive to incredible depths, with training we can go almost anywhere on our little world with virtually no tools whatsoever, and the penalties for failure start with discomfort, not death.

It doesn’t just start in space, either. Some of the earliest deaths in space exploration took place on the ground, fires during equipment testing. There were the shuttle disasters, Challenger and Columbia. Hell, the first attempt to dock with the first space station (Salyut 1) failed, and the second attempt, successful, killed the entire crew of Soyuz 11 through depressurization during their re-entry burn after a problem undocking from Salyut 1. All of these men and women were being supported by superpowers, assisted by hundreds (if not thousands) of engineers. None of them had a chance.

But, thankfully, there are more successes than losses, more close shaves than catastrophes. Some of them hilarious, turds floating around the Apollo 10 capsule, some of them scary, like the fire aboard Mir.
Space exploration is a potentially lethal game, even when everything goes right.

DM: Orbital Decay digs pretty deeply into the epidemiology of the Cull. Is that a particular area of interest for you? Did the series canon present you much difficulty when writing these parts?

MC: Ooof. The series canon is a topic in itself — I wound up reading the entire series (eleven books, back then) in a little over three weeks, specifically to figure out what was going on. The Afterblight Chronicles, and the Cull, have passed through a lot of hands over the years, and I have to say, there have been some dissenting viewpoints on how it all went down.

I’ve always enjoyed trying to figure out just how seemingly impossible fictional things might be real. I think my first semi-plausible crack at it was when Street Fighter 2 was brand new, and I wasn’t quite ten years old. You know how they throw fireballs around in that game? Yeah, well, when space shuttles come back to Earth they get surrounded by fire just like that because they’re moving so fast the friction burns the air and obviously that is how the Street Fighter characters can throw fire around. Obviously. (Footnote: Actually the air ahead of the spacecraft is massively compressed by the shockwave of its motion through the atmosphere, and that causes far more heating than friction does, but I had no idea about that as a kid.)

Thankfully, the real science behind viruses and the seemingly impossible horror of the Cull are far easier to meld together for a plausible explanation. One of the key mysteries behind the Cull — how it so selectively attacks almost everyone bar those with O-Negative blood — was one of the most focal.

To grossly oversimplify, if you’re AB-Positive, you have no blood-group relevant antibodies, and you have all three antigens — A, B, and Rhesus — on the cell-walls of your red blood cells, which act as a kind of flag to tell your immune system that this is one of your cells, not something invading your body. If you’re O-Negative, you have none of these antigens, and you have every single one of the antibodies that attack the antigens as if they’re an infectious substance. You’re protected. (You also can’t receive a blood transfusion from anyone else, but you can give blood to just about anyone — so do consider blood donation if you’re so fortunate!)

Now, when you learn that some viruses tear a piece out of its host-cell’s walls and wrap themselves up with it, effectively camouflaging it against the body’s immune system… well. It doesn’t take a microbiologist (and I’m not one) to see the potential mayhem if this trait had to arise in one of the viruses which alter a cell’s DNA specifically to change how it divides and what kind of tissue it produces — some of these are the oncoviruses, responsible for some types of cancer. It could be something very much like a burglar armed with a set of keys to your house, trying each one in turn until something fits!

DM: On which note, what was it like working in a shared world?

MC: I mentioned reading all eleven books in three weeks-ish? No world bible back then.

That part was exhausting. Like wandering into the minotaur’s maze, but thankfully I left a thread marking my path for others to follow, in the form of a lot of clippings and some other notes which David Moore’s now the custodian for. But it’s also a lot of fun, adding your own little branch to what is now a very large (if scabrous and plague-ridden) tree.

It’s not your usual series, either. We meet many of the characters once, or over the course of a trilogy, and then move on to some other part of the post-apocalypse. One of the reason the series title — ‘The Afterblight Chronicles’ — is so very apt. It’s like working on a collaborative history of the world’s end. Almost a communal meditation on what it is to lose everything.

Certainly, it’s unique. I spent a lot of time worrying about getting something ‘wrong’, early on. Some misplaced detail or element of timing that’d ruin it for the fans, doing something that’d tread on another of the authors’ toes, something like that. But, in the end, by stepping carefully and becoming a fan of the series myself, it became quite a lot of fun to add a bit on to what’s already there.

DM: Orbital Decay is arguably unusual among post-apocalypse stories in that it occurs right at the very outset of the apocalypse. Does that change the tone much?

MC: There are a few other stories that do it, some recent zombie books, and Mira Grant’s ‘Parasite’ is certainly set in what seems to be the early phases of a unique little apocalypse, but it is definitely unusual. Most works take the apocalypse for granted, or at the very least skip over it to get to the good parts.

As a result, I think a lot of post-apocalyptic literature counterintuitively focuses on growth. What we gain, how we fill the now empty gaps, how we survive, how we (hopefully) find a new way to thrive. The single seedling sprouting from a cratered landscape. A new equilibrium with the world around us, holistic and all that, yeah?

Orbital Decay is about being stuck in a tiny little can hundreds of miles over the ground while everything you ever knew, friends, family, and nations, die choking on their own blood and all you can do is watch.
It’s very heavy metal.

More seriously? I think it’s about mourning and redemption. Looking loss in the eye and coming to terms with it on that basis, rather than the long and gradual process of putting it behind you, finding closure, and moving on — which has been done very skilfully in the two Afterblight trilogies, Scott K. Andrews’s School’s Out books and Paul Kane’s Hooded Man series.

In Malcolm Cross’ Orbital Decay, the team in the International Space Station watch helplessly as the world is all but wiped out. Exiled from Earth by his blood-type, astronaut Alvin Burrows must solve the mystery of the “Pandora” experiment, even as someone on the station takes to murdering the crew one by one…

Orbital Decay is the first novella in the coming post-apocalyptic omnibus collection Journal of the Plague Year out 3rd July 2014 (UK) and 12th August 2014 (US).

Order: UK | US | DRM-free eBook