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A lot of people ask how much of me is in my characters. The answer is ‘a lot, and none at all’. None of my characters is an avatar for myself, nor are their beliefs necessarily mine. But to write a character and bring it to life, you’ve got to be able to relate to something about that character—hopes, dreams, experiences, etc.

So you take good points and bad points, perspectives and memories, and tweak or twist them into someone else that you, the writer, can relate to. This requires, I think, a fair amount of empathy—being able to put yourself in someone else’s shoes and see the world through a perspective shaped by that person’s upbringing, experiences and beliefs. I believe that the more you do this in your writing, the more it rubs off in real life, which is a good thing. I couldn’t write about a character I found completely uninteresting or utterly so unlike myself that I couldn’t find those touchpoints. And as bad as some of my villains are, there are some kinds of bad guys I wouldn’t want to write because I don’t want to inhabit that headspace.

Like many writers, I rely on my subconscious to bubble up solutions and ideas. Sometimes, when I re-read things I wrote a while ago, I realize that I unintentionally wrote in insights to real-life issues, or I can see how my characters in prior books were influenced by things I was dealing with at the time. My husband often picks up on these things quicker than I do, but then it’s easier to see for someone else than for yourself.

When it comes to creating characters, I still believe in heroes. Not perfect ones who never make mistakes. Rather, I like people who do the right thing even when it’s hard or costs them something, who soldier on and muddle through when things look bleak, who never give up because they’re too damn stubborn to quit. I like heroes who fight for loyalty to their friends and family and to their true selves. I want someone to root for, even if that person makes mistakes. I don’t enjoy stories where the characters are all reprehensible. My heroes may be battered, bloodied, weary, heartsick, and damaged, but they do the best they can in service to what they believe to be right.

The new Darkhurst series (beginning with Scourge, which launched July 11 from Solaris Books) raises the curtain on a different epic fantasy world. The kingdom of Darkhurst is made up of 10 independent city-states of the Bakaran League, each managed for the king by its own Crown Princes. The city-states negotiate trade agreements with each other, which is a cutthroat process because the stakes are high, not only for the benefit of the merchants and tradespeople, but also for the fortunes of the Merchant Princes and Guild Masters who oversee the raw materials and the production of goods for trade. The kingdom and the League are corrupt, with assassination so common that hired killers sometimes wound or kill those who work for a powerful noble to ‘send a message’ or express their displeasure.

In the Darkhurst books, Corran, Rigan and Kell Valmonde are undertakers. They belong to the Undertaker Guild, but beyond that, they have no advantage of social position. Corran, Rigan and Kell don’t know or care about the schemes of the nobility–until those rivalries and the dark magic that fuels them poses a threat to their lives and their friends and neighbors. When monsters kill people they love, the brothers become hunters and outlaws.

The first three epic fantasy series had main characters who fell from the upper levels of society and rose again from disgrace to save their worlds. In the Darkhurst series, our characters are tradesmen, a comfortable but tenuous existence which gets swept away as monsters and dark magic change their lives forever.  They fall from the middle to the bottom, risking everything to do what they believe is right, even if it makes them fugitives and costs them dearly.

The workings of society–especially its trade and economics–also factor more in the plot of the Darkhurst series than in other series where the status quo disintegrated early in the books. As the Valmondes learn more about forbidden magic and monsters, they come to realize that little about their world is as it seems, or as most believe it to be. That’s a fun concept to play with as a writer, and the secrets run deep and painful.

Most of all, I’m excited and grateful for the chance to bring a new world and a brand new set of characters to life. It’s so much fun sharing the invisible people who live in my head with all of you!

Scourge is available to order now
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Ten years have passed since my first book, The Summoner, came into the world. It was the first book in my Chronicles of the Necromancer series, and it followed exiled prince Martris Drayke and smuggler and former mercenary Jonmarc Vahanian as they tried to first unseat the usurper king and then bring the kingdom of Margolan to peace and prosperity once more. Now Scourge kicks off a brand new epic fantasy series, and I couldn’t be more excited.

People often ask about my writing process and whether it changes for each book. I realize that if you ask a dozen writers how they write, you’ll get thirteen different answers. I start with an outline (publishers for some reason feel more comfortable parting with money if you’ve given them a solid outline). Even if it’s one we’re doing indie, I still start with a couple of page write-ups of the premise, characters, and plot overview. Then I’ll work out how many chapters I need based on the page count, and figure what has to happen in each chapter for the plot to get where it needs to go. We do it the way that works for us individually—so if you’re new to this, don’t worry about doing it my way or someone else’s way, do it your way and keep at it to work out the kinks.

The process for this does vary a bit series to series. Sometimes I get the world clearly in my head first, and then I have to figure out what kind of people and type of story go with that world. Usually, I get the characters first, and have to figure out what kind of world would make sense for their story. If it’s epic fantasy or steampunk, then I’ve got to dig into the time period, make sure to get the technology and details right. Even if my epic books aren’t set in our own world, they’re still somewhat based in real history for the battles or politics or level of technology. So Darkhurst is very loosely based on the Hanseatic League and the Italian city-states at the height of Venice and the Medici family. Machiavelli would have felt right at home.

Any chance I get to see real world settings are wonderful. I visit Charleston, South Carolina each year to scout locations and get ideas for more Deadly Curiosities stories. I go to Pittsburgh, Pennsylvania and the surrounding area for the Iron & Blood/Storm and Fury Adventures tales. When I had the chance to go to the UK and Europe a few years back, I visited every castle, tomb, graveyard, ghost tour, medieval fortress and underground tunnel system I could pack into the time. My family is accustomed to going on graveyard tours while on vacation. So if you can see the location, go see it. If not, books, photos, Google Earth and maps are your friend.

Starting a new series is terrifying — and fun. It’s fun because I get to meet new people, at least in my own head. I enjoy getting to know the main characters and building up interesting secondary characters. I discover new ideas poking around the world or thinking through how the magic works. Building my own religions is fun, too. But it’s also scary, because you don’t know the reception a book, world, or character is going to get until you put it out there, and we writers are an insecure bunch. Don’t let that stop you. I knew someone who had three books written that I very much enjoyed reading in manuscript, but who was so afraid to fail she never tried to get them published. Thirty years later, those books have never come out and I still think of them from time to time because they were that good. They’re hidden in a drawer somewhere because of fear. Don’t do that. Take the risk.

Follow Gail Z. Martin on Twitter @GailZMartin and find her online at

Scourge is available to order now
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Solaris is pleased to announce the return of Gail Z. Martin, author of the bestselling Chronicles of the Necromancer series, with a bold new fantasy epic: Scourge.

Tailor made for fans of action-packed fantasy, Scourge is the beginning of an exciting new adventure for Martin, and is the first of a new series entitled the Darkhurst novels.

Full to bursting with strange ideas and even stranger beasts, Scourge is the work of a fantasy author at the zenith of her powers, and is as bewitching and brilliant as fans have come to expect of Gail Z Martin.

Scourge is available for pre-order now, and is out from Solaris on 11 July 2017.

Read on for more about Scourge and click the links at the bottom of the page to pre-order your copy now…

by Gail Z Martin

Corran, Rigan and Kell Valmonde have been orphaned – their father murdered by the city guard, their mother slain by monsters – and left to run the family business alone. Undertakers, gifted with ancient magic, they help the souls pass into the After. Their home city of Ravenwood is a battleground for decadent princes and powerful guilds, and for Lord Mayor Ellor Machison, who crouches at the heart of it all like a bloated spider. The city has long been beset by monsters, yet the city guards do nothing.

When the toll exacted by the monsters and brutal guards hits close to home and ghosts expose the hidden sins of powerful men, Corran, Rigan and Kell become targets in a deadly game and face a choice: obey the guild, or fight back and risk everything.  

Scourge is available for pre-order now!
Pre-order: Amazon|Barnes & Noble|Google|Kobo|Rebellion Store

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Terra Incognita

I’m very excited to have a new epic fantasy series coming out from Solaris in 2017. I’ve been referring to it as the Epically-Epic Epic Fantasy That Cannot Yet Be Named (or E3F for short) because we haven’t released the book or series names or the concept. Book one is in the middle of edits, so we’re closing in on a final version, and I’ll be starting on book two soon.

E3F marks the third completely new epic fantasy world I’ve created. My goal in developing this series was to come up with something very different from what readers have experienced in my Chronicles of the Necromancer/Fallen Kings Cycle world or my Ascendant Kingdoms Saga world. Likewise, I wanted to go in a fresh direction with the characters, the magic and the approach to religion.

How does a writer return to familiar territory (in this case, the quasi-Medieval epic fantasy setting) and still take the reader somewhere they haven’t been before?

The answer is: look at history. While many kingdoms coexisted in the same time period in real life, they were hardly identical. Their unique history, culture, political structure, religion (and interpretation of that belief system), geography, economic situation and climate all produced very different settings. Dial forward or backward by a few years, and you see more permutations in the waging, winning and losing of wars, exploration, conquering and colonizing of new territory, the impact of plague or political instability, invasion, natural disaster, and other variables that all dramatically affected the nature of the kingdoms, the choices of those in positions of power, and the stressors on the common people.

Those factors are the ‘ingredients’ I take into consideration as I’m building a new epic fantasy world. They determine what day-to-day life is like in the kingdom and surrounding territory, the fears and expectations of the powerful and the commoners, the decisions to be made and the ripple effects of those decisions. Are we coming off several years of stability and prosperity, or a decade of war, famine, poor harvests and plague? Is the king’s position secure, or are there rivals and threats both foreign and domestic? Are the army and the mages supportive of the king, or is treachery afoot? And what big incident is going to upset the status quo and start the plot ball rolling for the action in the book?

In the Chronicles series, the ‘big incident’ was the assassination of the royal family and the rise of Jared the Usurper. In the Ascendant Kingdoms series, it was the night of the Cataclysm, when the world burned and magic failed. In E3F, the incident that sets events in motion isn’t nearly as huge and important, but the repercussions grow into actions that change the course of history, very much in the tradition of the rhyme about how a kingdom was lost for want of a nail.

I can’t say much about the characters in E3F yet, but I will let slip that they’re not royals or nobility. They’re regular people, just trying to get through the day, until a sequence of events magnifies the consequences of their actions. Remember, ‘may you live in interesting times’ is actually a curse.

Stay tuned! We’ll be revealing more about the new series as we get closer to the summer launch!

My Days of the Dead blog tour runs through October 31 with brand new excerpts from upcoming books and recent short stories, interviews, guest blog posts, giveaways and more! Plus, I’ll be including extra excerpt links for my stories and for books by author friends of mine. You’ve got to visit the participating sites to get the goodies, just like Trick or Treat!  Get all the details about my Days of the Dead blog tour here.

Finally, let me give a shout-out for #HoldOnToTheLight-100+ Sci-Fi/Fantasy authors blogging about their personal struggles with depression, PTSD, anxiety, suicide and self-harm, candid posts by some of your favorite authors on how mental health issues have impacted their lives and books. Read the stories, share the stories, change a life. Find out more at the official Hold On To The Light website

The Shadowed Path is out now!
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Returning to the Winter Kingdoms

How does it feel to come back to writing in my Chronicles of the Necromancer series?

The short answer is: it’s like coming home. 

It’s been five years since The Dread, the sixth novel in my Chronicles of the Necromancer/Fallen Kings Cycle series set in Margolan, one of the Winter Kingdoms. That series, which began with The Summoner and The Blood King, charted the story of Tris Drayke, the second son of King Bricen. When Tris’s half-brother, Jared, kills the king and the rest of their family in a coup, Tris and a few friends barely escape with their lives.

And as Tris struggles to learn how to control his newly-risen power as a necromancer, he needs a guide and a bodyguard to get to safety and elude the assassins Jared’s sent after him.

Jonmarc Vahanian is the perfect choice, and he’s got his own reasons for wanting vengeance on Foor Arontala, the blood mage behind Jared’s rise to power.

Tris Drayke might be the main character in the Chronicles series, but Jonmarc is a close second, and Tris owes his life and his rise to the throne to Jonmarc’s reckless bravery and insolent loyalty. By the end of the story arc, Tris and Jonmarc are close as brothers, and it’s clear their fates are inextricably tied together. It’s Tris’s saga, and the story of his rise from exile and fledgling mage to king and powerful necromancer is the focus of the action. But even so, Jonmarc’s redemption from bitter smuggler with a dark past to brigand lord and the most fearsome warrior of his generation runs in parallel, since neither story could happen without the other.

In Dark Haven and Dark Lady’s Chosen, readers got more glimpses of Jonmarc’s background. Jonmarc’s actions and choices not only affect his own life and the lives around him; but also the fate of the Winter Kingdoms. In The Sworn and The Dread, as Tris battles foreign invaders and a powerful dark mage, Jonmarc steps into the role of Queen’s Champion in neighboring Principality, risking his life to keep events from sending the seven kingdoms into a disastrous war, and we discover a few more tidbits about the bloody, painful past he has tried so hard to leave behind him.

I didn’t get to tell Jonmarc’s full story in those books because Tris was the main character. But I’d always wanted to write Jonmarc’s books, because his back story was vivid in my mind. So I started to bring out short stories – the Jonmarc Vahanian Adventures–that are really serialized novels about what really happened to craft the Lord of Dark Haven and the fearsome fighter we saw in the books. 

Solaris, publisher of the Chronicles of the Necromancer, asked to do a collection of the first ten stories as well as an exclusive eleventh one written especially for The Shadowed Path. Of course, I said ‘yes’. 

The Shadowed Path starts at the beginning of the events that shape Jonmarc Vahanian and forge his future. The stories begin fourteen years before The Summoner, in a small fishing village in the Borderlands area of Margolan, where a fifteen year-old blacksmith’s son has no idea his actions will someday influence the rise and fall of kingdoms. 

If you’ve read the Chronicles of the Necromancer and the Fallen Kings Cycle, you’ll recognize many of the people in The Shadowed Path. Here, you’ll meet them under different circumstances, see them through a different lens. I’ve had a blast writing about these secondary characters in the short stories, many of whom take on a much larger presence than they had in the books. 

If you’ve read the novels, then reading The Shadowed Path will cause some deja vu, but you’ll find plenty of little Easter Eggs of tidbits that make things in the novel mean so much more. And if you haven’t read the novels, starting with The Shadowed Path puts you at the very beginning of the story, so it’s a win either way!

The Shadowed Path is out now!

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Silvia Moreno-Garcia and Gail Z Martin make award shortlists!

As if bagging a pair of nominations for the British Fantasy Awards wasn’t exciting enough, there’s even more awards-y goodness in the offing as both Silvia Moreno-Garcia and Gail Z Martin pick up nods.

First up, Silvia Moreno-Garcia’s Signal To Noise made the longlist for the 2016 Sunburst Awards for Excellence in Canadian Literature – joining the likes of Margaret Atwood in the running for the prestigious prize. 

Gail Z Martin, meanwhile, grabbed two – TWO! – nominations for the Manly Wade Wellman Award for North Carolina Science Fiction and Fantasy, with Iron & Blood and Vendetta both making the shortlist. 

Signal to Noise, Iron & Blood and Vendetta are out now – seek out these award-nominated lovelies!

Signal To Noise
Buy now: UK|US|eBOOK

Iron & Blood
Buy now: UK|US|eBOOK

Buy now: UK|US|eBOOK

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The Rebellion Advent Calendar: Day Twenty-Three

Advent, day twenty-three: a hush descends upon the battlefield. Both sides have exhausted themselves, and neither has it in them to charge their brethren even once more. Stalemate.

A voice cries out from the rebel lines.


Rudolf strides forward from the command bunker.

‘Let’s end this, you and I. Here, now. Come forward, coward!’

Silence, a lifetime long. Then, the ground shakes. Black boots crunch through the discarded wrapping paper and mistletoe. Claus has come.

‘Let’s dance, red-nose.’

Rudolf and Santa charge at each other across No Elf’s Land. The clash with an almighty roar, and time seems to slow. Teary-eyed elves watch Claus and Rudolf wrestle in the filthy snow. Rudolf nips at Santa’s fingers. Claus rams a half-eaten mince pie in Rudolf’s ear.

The two battle for what seems like hours, until Santa steps on an upturned piece of Lego and cries out in agony. Rudolf moves in for the coup de grace but becomes entangled in a cluster of sellotape and crashes to the ground.

And with that, the two titans, both injured, retreat into the night. Christmas is close now, and the Santa Wars threaten all…


Hey you – fancy bagging a copy of Gail Z Martin’s brand new urban fantasy adventure Vendetta, the next instalment of the Deadly Curiosities series? Of course you do!

To be in with chance of winning, simply head over to Twitter, follow us and retweet this tweet, or email with ‘VENDETTA’ in the subject header. Good luck!

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The Rebellion Advent Calendar: Day Twenty-One

Advent, day twenty one, and the rebels are in high spirits. In the wake of Mrs Claus’s bountiful peace offering, the Rudolfite troops feast on the Ham of Santa.

The red-nosed reindeer moves among his troops, sharing meat and mead with them. There are rumours that the Santa War could be over by Christmas, that Claus the Mighty is considering a ceasefire. There is hope among elf and reindeer alike.

But far across the devastation of No Elf’s Land, there is a rumbling in the Claus compound. The Mighty One has awoken with a thunderous hangover, and muggy-headed elves are coming to their senses everywhere. Mrs Claus tries to explain her treachery, but Santa is having none of it.

He bellows to the blinking elves.

‘Awake, elves! We have been deceived! My honour and my ham are at stake – to battle!’

Mrs Claus weeps. Her plan has backfired. Claus will not be denied his war…


Hello Adventers! If you’ve stuck with us through this slightly torturous advent story, well done you. As a reward, here are two mighty fine Gail Z Martin ebooks at a spectacular, limited-time only price of only 99p! We know, amazing right?

Iron & Blood is now only 99p!
Buy now: UK|US

Deadly Curiosities is now only 99p!
Buy now: UK|US

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Cursed Trinkets, Haunted Objects and Deadly Curios

The ever-brilliant Gail Z Martin talks exploring hidden histories in antique shops – and the effects such searching has on her fiction…

For me, going into an antique store has always felt like Indiana Jones opening up the tomb of the pharaohs.

You never know what you’re going to find—or what might find you. Every object in that store once belonged to someone else and witnessed a part of that person’s life. That vase in the corner was once a wedding present. The people in those old sepia-toned photographs are unknown now, but they were part of someone’s family. The sterling silver snuff box or flask was part of a long-ago man-about-town’s accoutrements.

Each piece has a secret story. Every one of those items witnessed someone’s history, their joys and sorrows, accomplishments and failures. Some of those antiques might have even been part of history—carried into battle with a soldier, tucked away in an airman’s jacket, carefully packed in a carpet bag when a family emigrated. Many of the pieces were expensive or rare at the time they were purchased. Perhaps they were an object of desire, envy, obsession. All those tales to tell, all those secrets to reveal—locked in silence because while it’s true that dead men tell no tales, neither do their treasured objects.

I spent plenty of time at antique shops, flea markets and cemeteries as a kid. (Maybe that explains a lot, come to think of it.) For me, they always served as amazing story prompts. My dad could spent most of an afternoon in one curio store or another, brushing the dust off of odd finds, chatting up the store owner, digging through baskets, bins and piles to find a treasure.

I was bored, and boredom begets inventing diversions. So I would wander around, making up stories about the pieces I saw, imagining the exciting lives of their prior owners, figuring out for myself how the item came to be in the store. My imaginings included spies, pirates, cat burglars, jewel thieves, jaded mistresses and fancy gentlemen, down-at-the-heels aristocrats, exiled nobility and financially embarrassed robber barons. That odd necklace over there? Cursed—and I’d spin a tale that went into all the gory details. That music box? Haunted. Those strange masks from somewhere exotic—most definitely magical.

Of course, I knew the truth was more prosaic. Those antique shops had acquired their treasures from the estate sales of old people who died or went into nursing homes, or from the overstuffed houses of middle aged people downsizing to move to a Florida condo. Yard sales and consignment, lost luggage and abandoned storage units probably accounted for most of the other pieces. But even if the pieces weren’t really cursed or magical, they were haunted, in the sense that they were a touchstone to memories of people now dead.

Cleaning out my dad’s home when he passed away was a direct inspiration for the first Deadly Curiosities novel, and continues to inspire Vendetta and most of the Deadly Curiosities Adventures short stories. Some of the objects he collected were interesting, others were odd, but there were several that were downright spooky. In fact, there were a couple of pieces that clairvoyant friends advised me to get rid of, which was strange since they had never been to the house, had seen no photos, and shouldn’t have known the objects existed. I took their warnings seriously.
Mostly, I felt the weight of time as I cleaned out my parents’ home and my father’s collections. Many of the pieces he treasured were old by the time he bought them, passed from one collector to another over decades, or even centuries. I wanted to hear their stories—except for a few that I thought might not let me sleep well at night if I learned their secrets.

That’s really where the inspiration for Trifles and Folly—the antique and curio store owned by my main character, Cassidy Kincaide—came from for the Deadly Curiosities series. Except that I took it a step farther—the items weren’t just sometimes haunted, magical or cursed. That was just the beginning. Cassidy and Teag and Sorren had a secret mission—to get dangerous magical items off the market and out of the wrong hands.

Cassidy is a psychometric—she can read the history and magic of objects by touch. Not only does that clue her in to dangerous items, but it also provides an interesting defensive magic by enabling her to draw on the memories and emotions stored in old objects. Teag has Weaver magic, the ability to weave magic into fabrics and to weave >Gail’s site for full details…

Deadly Curiosities: Vendetta is out in December 2015
Pre-order: UK|US

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Gail Z Martin talks Iron & Blood

We’re celebrating the UK publication of Gail Z Martin’s steampunk spectacular Iron & Blood today with a guest blog from Gail herself.

So, with no further ado, over to you Gail!

I’m thrilled to be wearing a new author ‘hat’ with the launch of Iron & Blood, the new Steampunk novel co-authored with my husband, Larry N. Martin. Like the urban fantasy setting of Deadly Curiosities, Iron & Blood’s Steampunk setting is a real departure from my epic fantasy world of the Winter Kingdoms in the Chronicles of the Necromancer.

The truth is, I love changing up worlds, series, characters and sub-genres because it keeps everything fresh and exciting. I’ve been asked whether switching worlds gets confusing or whether it’s jarring adjusting to the very different tone required from one series to another. Actually, I find those changes a lot of fun, and it’s a challenge for me as an author and for Larry and me as an author team, to make the adjustment from series to series.

Not only is Iron & Blood a change of sub-genre, it’s also the first time Larry and I have co-authored a series. Larry has been very involved behind the scenes for a long time, and in the last four years, has come into working with me full-time on the books, short stories and anthologies. It really does take two to produce three books a year, monthly ebook short fiction and original stories for numerous anthologies a year! And while Larry has been active editing and brainstorming and proofreading on books before Iron & Blood, this series is the first in which he was part of the worldbuilding, character development and plot generation from the very beginning. It’s a very exciting approach and we’re having a lot of fun with it.

So back to changing author hats. Epic fantasy is nearly always written in third person, and the grand sweep of the story as well as the large cast of characters is what makes it ‘epic.’ I love the complicated plots and the concurrent storylines as multiple viewpoint characters’ lives and journeys intertwine. Third person viewpoint lets the reader into the mind of several key characters, as well as allowing for scene-setting narration, necessary (sparingly) since you’re introducing readers to a world that doesn’t exist in our reality.

Urban fantasy, on the other hand, is often told from a first-person perspective. Since it’s modern-day, the vocabulary is very different, the tone can veer into snarkiness from time to time, and the references to pop culture and real history help to anchor the story in our own world. Of course with first-person Point of View (POV), the reader can only know what the main character knows. That’s great for maintaining the mystery around key plot elements, but it also means that as an author, I have to figure out how to get one main character positioned to personally encounter everything important. Information that can easily be introduced in a third-person book by shifting to another POV character must be shared with the main character, and therefore the reader, either by having that POV character experience it or hear about it second-hand. All these differences keep me on my toes!

Iron and Blood is also told from a third-person perspective, with multiple viewpoint characters. But because it’s Steampunk, it’s set in the Victorian Era, which dictates a lot of things about how the plot unfolds and how the characters interact with their world. The Victorians had strict social etiquette and a worldview often different from our own. In order for Iron & Blood to have the feel of its times, that means observing some restrictions and conventions that today we would find irrelevant. And while Iron & Blood is alternative history, it’s still got a lot of connection to real history, meaning that research is part of the equation. Research is also where we find some of the cool facts that become key plot points. Reality is always stranger than fiction! Needing to work around those constraints makes plotting more challenging–and fun–because our goal is to write a book that feels authentic to its period while being action-packed and being very accessible and relatable to modern readers.

I’m looking forward to writing more books in all three sub-genres and continuing the co-writing with Larry. There are lots of stories yet to be told!

Find out more about Iron & Blood here at Solaris, and don’t forget to follow Gail on Twitter and Facebook, and check out the official Gail Z Martin website.

Iron & Blood is out in the UK now!
Buy UK|Pre-order US|eBook